Project name: RiseRise is a thrilling, graphic and fast paced adventure game. Where you slowly find out that you have the ability to really interact with your surroundings. Our goal was to elevate ourselves as students to approach the industry standard in our disciplines. For example normal and specular mapping. Too create more refined art and to create an visually stunning game where you immerse yourself in the storyline. My RoleIn this project I was responsible for the majority of the models, cinematics, texturing and concepting. I learned a lot about texturing and got a better feel for how important mapping and texturing is for a 3D Artist. Also I improved on organizing and optimizing my workflow. |
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